I am an undergraduate student at Yuanpei College, Peking University (PKU). I am advised by Prof. Yixin Zhu at Core Lab. I am also a research assistant advised by Kaichen Zhou from MIT.

My research passion lies in embodied AI, with a focus on mobile manipulation and 3D reconstruction. I aim to build digital twins that seamlessly fuse the virtual and physical worlds by harnessing large-scale parallel simulation, ultimately creating general-purpose robotic models that can both perceive and reconstruct. I’m always eager to explore fresh ideas and collaborations—let’s connect!

In addition to my research, I am an amateur photographer and motorcyclist. Love for life and the savor of freedom lingers without a moment’s lapse.

🔥 News

  • 2025.06:  🎉🎉 AutoMoMa is accepted by RSS 2025 MoMa!
  • 2025.06:  🎉🎉 TerraX is accepted by IROS 2025 as Oral!
  • 2025.02:  🎉🎉 SplatMesh is accepted by CVPRW 2025!

📝 Publications

RSS2025 Workshop
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A Scalable Whole-body Trajectory Generator for Coordinated Mobile Manipulation

Yida Niu*, Xinhai Chang*, Xin Liu*, Ziyuan Jiao, Yixin Zhu

Paper | Project

  • AutoMoMa is a system that efficiently generates high-quality whole-body trajectories using Virtual Kinematic Chain (VKC) modeling and GPU-accelerated motion planning at a rate of 2.5k valid episodes per hour per consumer-level GPU, which generalizes across diverse household layouts, interactive objects, robot morphologies, and manipulation tasks while ensuring physical feasibility and strict constraint satisfaction.
IROS2025 Oral
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TerraX: Visual Terrain Classification Enhanced by Vision-Language Models

Hongze Li*, Xuchuan Huang*, Xinhai Chang*, Jun Zhou, Huijing Zhao

Project

  • TerraX is a vision-language framework for terrain classification, featuring the TerraData dataset, TerraBench benchmark, and TerraCLIP model.
CVPRW2025
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SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting

Kaichen Zhou*, Lanqing Hong*, Xinhai Chang*, Yingji Zhong, Enze Xie, Hao Dong, Zhihao Li, Yongxin Yang, Zhenguo Li, Wei Zhang

Paper | Code

  • SplatMesh is a novel fine-grained interactive 3D segmentation and editing algorithm that integrates 3D Gaussian Splat with a precomputed mesh and could adjust the memory request based on the requirement.

🎖 Honors and Awards

  • 2024 Second-class Scholarship, Peking University
  • 2024 First Prize, 21st Jiang Zehan Cup Mathematical Modeling Competition
  • 2023 Xing Zhengde Scholarship, Yuanpei College
  • 2023 Third-class Scholarship, Peking University

📖 Experiences

  • 2022.09 - now, Undergraduate Student, Data Science and Artificial Intelligence, Peking University
  • 2024.05 - 2024.08, Volunteer Teacher, International Asian Liver Center, Gansu, China

💁 Services

  • Teaching Assistant: Introduction to Computation B (Autumn 2025, by Prof. Jun Sun)
  • Teaching Assistant: Introduction to Computation C (Autumn 2025, by Prof. Baobao Chang)
  • Teaching Assistant: Introduction to Computer System (Autumn 2024, by Prof. Lu Zhang)

📸 Photography